![]() ![]() Do you want to run a thousand-meter pipe filled with oil to your factory? Or do you want to mine that oil, package it into barrels, and build a train that will deliver to your factory on a set schedule? And how are you going to handle the power situation when you accidentally blow a fuse and your oil production halts all your other machines? #Xcom 2 war of the chosen new weapons how toNot only do you have to visualize how to lay out your factory floor without a god’s-eye view, you’ll need to gather resources from miles and miles away - areas that are difficult to reach on foot - and make difficult decisions. ![]() The catch with Satisfactory is that it’s all in first person, and you’re just one small employee in what can turn out to be a giant factory. You then use that information to fill out your ledger and determine the fate and name of each soul aboard. Armed with a magic pocket watch, it’s your responsibility to discover what happened to the good ship Obra Dinn, a merchant ship lost at sea five years prior.Įach area you investigate on the ship will treat you to a short vignette and some dialogue or music. Jokes aside, Return of the Obra Dinn puts you in the shoes of an insurance investigator (that part wasn’t a joke) for the East India Company in 1807. If that doesn’t get you to install, nothing will. I’ll spoil that you get to play as an insurance investigator. The less known before playing Return of the Obra Dinn the better, so just take our word for it and go play for yourself. Like Outer Wilds, it’s a game that relies heavily on discovery and the use of newfound knowledge. Not because it’s heavy or overly traumatic, but because I want to experience it again with fresh eyes. Return of the Obra Dinn is that rare game I wish I could forget. ![]()
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